Recently I gave you several points on how to sketch hands. Looks like many of my students devoured these points and call now for more. Specially they asked me to go into the details of drafting hands. So let us look at it.
Whilst drafting hands, the greatest obstacle are the proportions of all the desaign and little details. In this article I'll reveal you the important details you ought to pay attention to for perfect outcomes.
When drafting an unstrained hand, you should think of the palm as a square and so sketch the digits accordingly. In this case the middle finger is approximately as long as the palm (with some deviations depending upon the single digit's proportions and its position - remember the "magic trick" in my last article on drafting hands).
As longest finger the middle finger makes a good reference for understanding the proportions of all other digits: The little finger is about two-thirds to three fourths of the middle finger. The ring finger and the forefinger are all of the time lengthier than the small finger and briefer than the middle finger.
But the precise sizings differ - some people's ring digits and index digits are equally long, others have longer ring digits, others have longer index digits. I've even learned of people making fun out of extrapolating capacities from the length ratio of index finger and ring finger. Fortunately my are both equally long so I am on the safe side;-)
Thanks to the dissimilar sizes of the digits the fingertips form a c-shaped curve when dwelling adjacently.
Something alike is true for the digits' roots: the index finger's and the middle finger's root are topmost, the other digits' roots are a little bit lower so the finger roots form a curve that bows downwardly, too. And the knuckles form the same curve, of course.
Now that we've sketched each of the digits, let us take a look at the thumb. Different than the other digits it is attached to the side of the palm. Its root occupies the lower fraction of the hands side. Having only two joints it has also more muscular tissue, mass and strength.
Using these directions you're able to draft the basic anatomy of any hand you like to draw. But when completing this first outline, please think back: though I told you about squares and lengths etc., the hand's shape isn't accurately geometrical.
There can't be any hard margins or straight lines in your picture. The muscles and flesh on the hand's bones shape bent and voluminous shapes. Step up these shapes by adding accented shading. See where shades form on your hand and add these shadings accordingly.
Significant: The leaner a hand is, the less bulk the picture should convey. So line up the level and darkness of shades accordingly. Also you need to correct the shading if the hand is very muscular (e.g. hands of bodybuilders or sportsmen) and for overweight hands that have only few lines and wrinkles in the skin. Hope these instructions serve you to draw better hands from now on.
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